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Rules

Table of Contents

  1. Circles must be below the waist   

  2. Looking at the Circle

  3. Getting hit for looking at circle

  4. Poking the circle

  5. False hits

  6. Foreign objects

  7. Anti-Circle Goggles

  8. Circle Game non-players

     

 

  1. Circles must be below the waist - Throw a circle to your body below the waist plane with your index finger and thumb

    1. Attract your opponents into looking at it by faking injuries, faking showing them things of interest,  or faking giving them things of value

    2. Throw up two circles to win two hits

    3. Some people play that you can put a circle on somebody else's body

    4. In 'Floater', the circle can be off the body

  2. Looking at the circle - A player gets punched for a direct look at a circle.  Also see Essay on Direct Looks.

    1. A direct look is anything within the outside edges of the circle forming finger and thumb.

    2. A direct look is a direct look is a direct look and deserves a punch.  Under no circumstance does a direct look not deserve a punch! (unless you're using the Anti-Circle Goggles)

    3. A poked circle from a direct look is void (should be worked out between opponents).

    4. Peripheral vision is seeing the circle, but not a direct look.  No hit is issued.  This must be worked out between the opponents.

    5. (Optional) Some people play that you can look at a circle if it is out of reach of poking.

  3. Getting hit for looking at circle

    1. Player must be hit on the outside of the arm, above elbow and below shoulder

      1. All punching methods are allowed

      2. Protective objects on the arm are not allowed.  Heavy clothing is a grey area.   Should be worked out with your immediate Circle Game group.

    2. Player delivering hit must wipe after hitting

      1. Backhand and forehand wipe on the area just hit

      2. If the player forgets to wipe, he is given one hit

    3. Excessive force - there is no such thing as excessive force.   However, refer to your Circle Game's group ethics.

  4. Poking the Circle - a counter move for a thrown circle.  Poke the circle with your finger and you get to deliver two punches!

    1. The circle plane must be pentrated.

    2. If the circle is not fully penetrated, but broken in the process, then the poking party delivers the hits.

    3. A missed poke gets two hits

    4. If the circle is moved or closed before the poking finger can enter, the whole action is null and nobody delivers a hit.

    5. If the poking finger is caught by the circle, two hits are delivered by the circle bearer.

      1. Pullout progress - A poke catch is anything that stops pullout progress momentarily.

    6. Peripheral Vision - A circle cannot be ever looked at, even when attempting a poke.  However, peripheral vision can be used.

  5. False Hits - a false hit is any punch delivered when there is not an official circle sighting or successful poke.  Basically, an unjustified hit.

    1. The guilty party receives double the false hits he/she delivered

      1. Common reasons for false hits:

        1. Confusion

        2. Stupidity

        3. Retaliation

  6. Foreign Objects - a foreign object is any object used besides the human body

    1. Impeding poke progress - a foreign object can be used as long as it does not obstruct the circle. 

    2. Poking the circle with a foreign object is not allowed.  However, it is an innocent ploy and no hit is delivered by either party.

  7. Anti-Circle Goggles - You are immune to circles whenever wearing the anti-circle goggles

  8. Non-Players - a non player is any person officially not participating in the Circle Game

    1. Circles can be thrown at a non-player, but no hit is delivered

    2. Threats by non-players are common

    3. It is possible to retire from the Circle Game, though coming out of retirement will justify abuse from other players