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Rules
Table of Contents
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Circles must be below the waist
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Looking at the Circle
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Getting hit for looking at circle
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Poking the circle
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False hits
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Foreign objects
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Anti-Circle Goggles
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Circle Game non-players

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Circles
must be below the waist - Throw a circle
to your body below the waist plane
with your index
finger and thumb
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Attract your opponents into looking at it by
faking
injuries, faking showing them things of
interest, or faking giving
them things of value
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Throw up
two circles to win two hits
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Some
people play that you can put a circle on somebody else's body
In
'Floater', the circle can be
off the body
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Looking
at the circle - A player gets punched for a
direct look at a circle. Also see Essay
on Direct Looks.
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A direct look is anything within the outside edges of
the circle forming finger and thumb.
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A
direct look is a direct look is a direct look and deserves a
punch. Under no circumstance does a direct look not deserve a
punch! (unless you're using the Anti-Circle Goggles)
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A
poked circle from a direct look is void (should be worked out between
opponents).
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Peripheral vision is seeing the circle, but not a direct
look. No hit is issued. This must be worked out between the
opponents.
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(Optional) Some people play that you can look at a
circle if it is out of reach of poking.
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Getting hit for looking at circle
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Player must be
hit on the outside of the arm, above
elbow and below shoulder
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All punching methods are allowed
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Protective objects on the arm are not allowed.
Heavy clothing is a grey area. Should be worked out with
your immediate Circle Game group.
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Player delivering hit must
wipe after hitting
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Backhand and forehand wipe on the area just hit
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If the player forgets to wipe, he is given one hit
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Excessive force - there is no such thing as excessive
force. However, refer to your Circle Game's group ethics.
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Poking
the Circle - a counter move for a
thrown circle. Poke the circle with your finger and you get
to deliver two punches!
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The circle
plane must be pentrated.
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If the circle is not fully
penetrated, but broken in the process, then the poking party delivers
the hits.
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A missed
poke gets two hits
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If the circle is moved or closed
before the poking finger can enter, the whole action is null and nobody
delivers a hit.
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If the poking finger is caught by
the circle, two hits are delivered by the circle bearer.
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Pullout progress - A poke
catch is anything that stops pullout progress momentarily.
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Peripheral Vision - A circle
cannot be ever looked at, even when attempting a poke. However,
peripheral vision can be used.
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False Hits
- a false hit is any punch delivered when
there is not an official circle sighting or successful poke.
Basically, an unjustified hit.
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The guilty party receives double
the false hits he/she delivered
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Common reasons for false hits:
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Confusion
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Stupidity
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Retaliation
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Foreign
Objects - a
foreign object is any object
used besides the human body
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Impeding poke progress - a foreign
object can be used as long as it does not obstruct the circle.
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Poking the circle with a foreign
object is not allowed. However, it is an innocent ploy and no hit
is delivered by either party.
Anti-Circle
Goggles - You are immune to circles
whenever wearing the anti-circle goggles
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Non-Players
- a non player is any person officially not participating in the Circle Game
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Circles can be thrown at a
non-player, but no hit is delivered
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Threats by non-players are common
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It is possible to retire from the
Circle Game, though coming out of retirement will justify abuse from
other players
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